
This work similarly in the case of enemies (together with the inability to act after attacking or using an ability), the only difference being the fact that some of them can cross longer distances in one go. You should remember that executing an action, or simply attacking an enemy in most cases will end the turn of a soldier, so you should always think beforehand if you want to move the soldier before he / she acts. Players' soldiers have (in most cases) two actions to spare - the first one is mainly used to move around the battlefield, while the second one is reserved for actions, like firing a weapon, or using an item. Afterwards, the whole process is repeated. All movement around the map is based on a simple rule: player movement always takes priority and after all the soldiers are done and the turn of the player is over, then it's the time for the enemies to move. Similarly to the previous installment of the XCOM, the game uses the classic turn-based combat system - there are no additional attributes like speed, or initiate which condition the order of movement between units. Moving in the blue area does not end the turn of a character.
